A downloadable game


English

A solo (or pass and play) game inspired by Fearsome Floors, made with pulp, and then transpiled to Lua (and improved) using Pulp Mill, only for Playdate.

Escape without being eaten by the monster!

FEATURES

  • From 1 to 8 players (using pass and play)
  • Multilanguage: English and Spanish (Castellano)

RULES

Players, in turn order, move 1 tile up to a limited number of spaces. First player to reach the upper left door wins.

Tiles move vertically or horizontally, but must stop on an empty space. Pressing A confirms the movement, and B cancels to start the movement again.

The available movements depend on the tile number, and alternates each turn between two possible quantities:

  •  6 and 1 (player 1 and 5)
  •  4 and 3 (player 2 and 6)
  •  3 and 4 (player 3 and 7)
  •  2 and 5 (player 4 and 8)

Upon moving onto blood, the tile slides in a straight line to the other side of the pool, for cost of one movement.

Tiles cannot get through walls or stones, but the monster does teleport through walls to the opposite side of the room.

The monster looks straight ahead, then left, then right, looking for the closest player tile, then moves one space to the closest one, if found, or keeps moving ahead, and repeats. He never looks back or through stones. But beware! If the tiles are too well hidden or the monster hits a stone, the movement will be random.

There are 8 monster cards:

  • Move 5 steps
  • Move 7 steps (two cards)
  • Move 8 steps (two cards)
  • Move 10 steps
  • Catch 1 player tile
  • Catch 2 player tiles

The top card is turned over to determine the distance the monster moves. There are 2 draws of the card stack. If a player is catched, when through 1st card stack draw, it's returned to start. When catched in the 2nd card stack draw, they are removed from game.

 CONTROLS 

  • A Button : Place tile
  • B Button : Cancel movement
  • D-Pad : Choose piece destination
  • Crank : Nothing (...or perhaps something)

CREDITS 

The design is based in the board game Fearsome Floors.

THANK YOU! 

And finally, thank you for playing the game!. If you enjoy it, please share and leave a comment below.


Castellano

Un juego para un jugador (o de pasar y jugar entre varios jugadores) inspirado en Fearsome Floors, creado con pulp, y luego transpilado a Lua (y mejorado), usando  Pulp Mill,  sólo para Playdate.

¡Escapa sin que te coma el monstruo!

CARACTERÍSTICAS

  • De 1 a 8 jugadores (usando pasar y jugar)
  • Multi idioma: Castellano e inglés

REGLAS

Los jugadores, por turnos, mueven una ficha. El primer jugador en alcanzar la esquina superior izquierda, gana.

Las fichas se mueven en vertical y horizontal, pero deben detenerse en un espacio vacío. Pulsar A confirma la elección tomada y B cancela para elegir otra.

El número de movimientos disponible depende del número de ficha, y se alterna cada turno entre dos posibles:

  •  6 y 1 (jugadores 1 y 5)
  •  4 y 3 (jugadores 2 y 6)
  •  3 y 4 (jugadores 3 y 7)
  •  2 y 5 (jugadores 4 y 8)

Al pisar sobre sangre, una ficha se desliza en línea recta hasta el otro extremo, gastando sólo un movimiento.

Las fichas no atraviesan paredes, pero el monstruo se teleporta por las paredes al lado opuesto de la habitación.

El monstruo mira de frente, a izquierda y a derecha, buscando la ficha de jugador más cercana, y se mueve un espacio hacia dicha ficha (si la ha encontrado) o continúa de frente, y repite. Nunca mira detrás o a traves de piedras. ¡Pero cuidado! Si las fichas están demasiado bien escondidas o choca con una piedra, el movimiento será al azar.

Hay 8 cartas de monstruo:

  • Mover 5 pasos
  • Mover 7 pasos (dos cartas)
  • Mover 8 pasos (dos cartas)
  • Mover 10 pasos
  • Atrapar 1 ficha
  • Atrapar2 fichas

La carta superior decide la distancia a moverse. La baraja se usa dos veces. Si un jugador es atrapado durante la ronda de la primera baraja, vuelve al comienzo. En la segunda ronda, es eliminado del juego.

 CONTROLES 

  • Botón A : Colocar la ficha
  • Botón B : Cancelar el movimiento
  • Pad : Elegir dónde colocar
  • Manivela : Nada (...o puede que algo)

 CRÉDITOS 

El diseño está basado en el juego de mesa Fearsome Floors.

¡GRACIAS! 

Y por último, ¡gracias por jugar!. Si disfrutas jugándolo, por favor comparte y deja un comentario.

StatusReleased
Release date Nov 11, 2022
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorkounch
Made withPlaydate
Tags1-bit, Black and White, Board Game, Playdate, Retro
Average sessionA few minutes
LanguagesEnglish, Spanish; Castilian
MultiplayerLocal multiplayer
Player count1 - 8

Download

Download
Fearless-Four_v1.6.1.zip 72 kB

Install instructions

Click here for instructions on how to sideload the game to your Playdate game system. You can also run the game in the Simulator (PC / macOS) if you don't have a device.


Pulsar aquí para instrucciones (en inglés) sobre cómo instalar el juego en una consola Playdate. También se puede jugar en el Simulador (para PC/MacOS) si no se tiene una.

Development log

Comments

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Congratulations, Kounch, really fun game. A bit difficult for me (I've only played a few times and I didn't know the original game) I'll try to dedicate more time to beat it. Good work!

I'm glad that you like it!

If you didn't try, playing using pass and play with more people, as the original board game, can be much more fun!

Hiya, if you want sideloading to work properly you need to put a buildNumber in your pdxinfo (and increment it every time you make a new release). Cheers!

(+1)

Thank you for the info. Since this is built from the pulp editor, and the documentation states that "Please do not maintain this value by hand as a mistake may lead to a game update not being recognized. If in doubt, leave it out." i didn't want to mess anything.
However, i have uploaded a new version with buildNumber, and i will try to keep it updated.

Yeah, I don't think that guidance is super helpful. If people are updating the version numbers in the pdxinfo by hand, I don't see why the build number is any trickier to maintain. And the result of forgetting to increment it is the same as the result of not including it! Anyway, many thanks!